Yaniv Card Game

7/28/2022by admin
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From Wikipedia the free encyclopedia

Yaniv (Hebrew: יניב), also known as 'Dhumbal', 'Jhyap', “Jafar”, 'Staki', in Québec or 'quién va?' in Mexico and “Caramba” in Australia, is a Nepalesecard game popular in Israel.[1] It is similar to Blackjack, with several notable differences: one variation of the game involves five players, rather than the two-player standard of traditional Blackjack.[2][3][4] the game is considered a backpackers game in Israel, and it's popular among soldiers and young adults returning from long backpacking trips.

Yaniv (card game) Yaniv (Hebrew יניב) or Yanif is an Israeli card game, especially popular among travelers. It is played with a 54 card deck - the standard international deck with two jokers. Yaniv is probably the best card game you've never heard of! It offers quick and challenging fun with uniquely addictive gameplay. It's very easy to learn, and has a great balance of strategy and luck. Optimized for single hand use, Yaniv is perfect for quick sessions.

Game Play[edit]

Yaniv is played with a 54-card deck composed of standard playing cards.[2] The game is divided into multiple rounds, with a total score tally kept between rounds.[2] The game requires a minimum of two players but is typically played between a group of two and five players. Up to eight people can comfortably play Yaniv together; however, as the player count increases, the pace of the game slows. When there are four or more players, some people prefer to use two card decks shuffled together to avoid running out of cards. Regardless of the number of players, some variants use multiple decks. Each card in the deck is assigned a value. An ace is worth a single point while cards two through ten are worth their face value. Face cards (J, Q, K) are worth 10 and jokers are worth zero points.

Card Rank Point Value
Joker0
Ace1
Numerical Card Equal to card number
Face card10

Objective[edit]

The objective of the game is to earn the fewest points in each round. The player with the fewest points at the end of the game is the winner.[5]

Each round in the game ends when a player declares 'Yaniv!' Each player's score is calculated from their remaining cards. The player with the lowest score wins the round and receives no points for the round. Other players record their corresponding scores for the round.[2]

Structure of a round[edit]

Dealing[edit]

At the beginning of a round, each player in the game is dealt five cards face down, rotating clockwise from the dealer's left. The remaining cards are placed in a draw pile in the center face down. If the dealer should deal extra cards, each player may choose which card to dispose of on to the draw pile. The top card from the stack is turned face up. It is then placed to the side to begin the discard pile. Since the player to the left of the dealer may choose to pick up this card and place it into their hand (read below), it is customary in some playing circles for the dealer to—when turning this card over—offer it as a 'gift' to this player, left of the dealer. This gift-giving process involves describing why the gift is being given, and then flipping the card. Common reasons to give a gift include (but are not limited to) being thankful for certain personality traits, acts of kindness or service or, most commonly, physical appearance. Degrading and sarcastic gifts are frowned upon.[4]

Play[edit]

The game proceeds clockwise (optional). Since the starting player in each round has an advantage, the starting player in the first round must be chosen at random. In subsequent rounds, the winner of the previous round becomes the starting player.[4]

Players have two options for their turn: They may either play one or more cards or call 'Yaniv!' When playing cards, the player may discard a single card or a single set of cards, placing them into the discard pile. The player must then draw a card from the draw pile. Alternatively, the player may choose to take the card played by the previous player from the discard pile. However, if the previous player played a multi-card set, only the first or the last card in the set may be chosen. Note that the two jokers in the deck are taken into consideration.[2]

If the drawing deck is empty and no one has yet called 'Yaniv!', then all cards of the free stack, excluding the last player's drop, are shuffled and placed face down as a new deck.

Sets[edit]

A player may discard any of the following sets of cards:[2]

  • A single card
  • Two or more cards of the same rank
  • Three or more cards of consecutive ranks in the same suit. Note that aces are considered low for the purposes of sequences (i.e., an ace can be used before a 2, but not after a king)

Calling 'Yaniv!'[edit]

At the beginning of their turn, instead of playing cards, a player may call 'Yaniv!' (in Nepal, players call 'Jhyap') if their current score (the sum of all card values in the player's hand) is less than an agreed-upon value; this value is often 5, but may be significantly higher.[2] When a player calls 'Yaniv!,' the round ends, and all players reveal their card totals. If the player who called 'Yaniv!' has the lowest card total, they score 0 points; however, if another player has a total less than or equal to the calling player's total (a situation often called 'Asaf'[4]), the calling player scores points equal to their card total plus 30 penalty points. All other players, regardless of whether their card totals are lower than the calling player's total, score points equal to their card totals. The winner of the round is the player with the lowest card total (not necessarily the player who called 'Yaniv'), they become the dealer and the starting player for the next round.[2]

Ending the game[edit]

When a player's point total (the sum of the totals for each round) crosses a set threshold (usually 200), that player is eliminated from the game. Once all players but one have been eliminated, the remaining player is declared the winner.[4]

There are two variations:

A certain limit is set. Whenever a player crosses that limit, the game ends and the victor is the one with the smallest score. A certain limit is set. Whenever a player crosses that limit, they quit the game. The victor is the last remaining player. The common limit is 200.

Common variations[edit]

Card orders[edit]

In some variations, aces are counted as both low and high for the purposes of sets.

Scoring[edit]

It is common practice in Yaniv, to cut a player's score in half if it hits a multiple of 50 such as 50 or 100.[2] Additionally, in some versions of Yaniv, when a player's score hits an exact multiple of 50 (50, 100, 150 or 200), it is reduced by 50.[6]

Calling[edit]

Some players may choose to instigate a punishment if 'Yaniv' is called and the sum of the caller's cards is greater than seven. Examples of punishments include immediate elimination from the game, being forced to draw three additional cards, or having to swap cards with the first person who requests a swap. Others choose to let the game continue as usual.

Win conditions[edit]

Instead of playing until all players but one is eliminated, some games may end as soon as a player crosses the point limit. In this case, the winner is the player with the lowest score when the game ends.

The “One Eyed Jack”[edit]

Yaniv Card Game Download

In a standard deck of cards, both are pictured from a side angle, where only one eye is visible. Each can be referred to as a “One Eyed Jack” or more commonly abbreviated to a “One Eye” and are considered the best scoring cards in the game.

Speedy Yaniv 'Yan'[edit]

Yaniv Card Game

A common variation - in particular suitable for smaller groups of people (less than four) - is to play with three instead of five cards, which speeds up the game significantly. If four or less people are playing it is common to use a standard 54 card deck that is split in half (i.e. use only two full suits and only one joker). All other rules stay the same, apart from when a player has five or less points, the player has to declare 'Yan' instead of 'Yaniv'. If a player calls 'Yaniv' instead, they earn an additional penalty of 30 points.

Origin[edit]

It is theorized that Yaniv originated in Nepal, then spread to Israel.[7]

The Israeli backpackers community attribute the invention of the game to two backpackers, one named Yaniv and the other Asaf (as both are common given names for males in Israel). It is said that the two invented the game while backpacking through East Asia (sometimes South America) and wanting to find a better way to pass the time on long waits in train stations and long bus rides.

See also[edit]

References[edit]

  1. ^'Jhyap Game Rules - How to Play Jhyap the Nepali Card Game'. gamerules.com. Retrieved 2019-04-25.
  2. ^ abcdefghi'Rules of Card Games: Yaniv'. www.pagat.com. Retrieved 2017-11-24.
  3. ^'Kartenspiel Regeln: Yaniv'. www.pagat.com. Retrieved 2018-02-23.
  4. ^ abcde'How To Play Yaniv'. www.catsatcards.com. Retrieved 2017-11-24.
  5. ^gambiter.com, Yaniv - card game Objective
  6. ^How to Play Yaniv, Variations and Optional Rules
  7. ^'Yaniv (a. k.a. Jhyap, Dhumbal)'. Denexa Games. 2016-09-20. Retrieved 2019-02-02.

External links[edit]

Yaniv Card Game Youtube

  • 'Yaniv - card game'. Gambiter.com. Retrieved 12 May 2018.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Yaniv_(card_game)&oldid=1003984336'

This page is based on information from Sagi Goldman, Noam Nelke, Itay Adler and 'Wdeupree'.

Introduction

This unusual draw and discard game is played in Nepal, where it is known as Dhumbal or Jhyap. Under the name Yaniv it has also become popular in Israel in the last few years, mostly with younger players, both at home and when travelling abroad. It is somewhat akin to Rummy, in that players can get rid of cards by forming them into sets and sequences, but the mechanism of play is different. Sets and runs are not melded but discarded, so that one of the cards used can be picked up by the next player.

The objective of the game is to have a lower total value of cards in your hand than the other players. When you think you have achieved this, you call 'Jhyap' in Nepal or 'Yaniv' in Israel to stop the play and compare hands. 'Jhyap' is a slang word meaning intoxicated or 'high', and 'Yaniv' is a Hebrew personal name. If someone else has an equal or lower total, the caller gets a penalty. In Israel, this situation is known by some players as 'Asaf', which is another Hebrew name.

Each game is composed of rounds, and each player's total score is updated after each round. The goal of the game is to keep your score to a minimum. Players with more than an agreed maximum, for example 200 points, drop out of the game, which is then continued until there is only one player left.

The following description is mainly based on the Israeli version of the game. Some different rules found in Nepal are listed in the Variations section.

Players and Cards

Yaniv Card Game

This game can be played by 2 or more players. It is said to be best for 2-5 but in theory up to 8 or more people could play, though with a large number of players the game would be very slow.

A 54 card deck is used - the standard international deck with two jokers. When there are four or more players, some people prefer to use two such decks shuffled together, to avoid running out of cards. In that case you continue to use the double deck even after the number of players is reduced below 4.

Each card in the deck has a value: each ace is worth 1; cards 2-10 are worth their face value; pictures (J, Q, K) are worth 10 and jokers are worth zero.

Deal

Deal and play are clockwise.

Any player may shuffle deal the cards. Five cards are dealt to each player, one at a time, face down. The remaining cards are placed face down in the middle to form a drawing stock. The top card of the stock is turned face up and placed alongside it to start the 'Dump Pile'.

Yaniv Card Game

The players look at their cards.

Yaniv card game app

Play

The starting player for the first round should be chosen in advance by some random method, since the starting player has an advantage. In subsequent rounds the winner of the previous round starts. The turn to play passes clockwise around the table.

In your turn you are allowed to do one of two things:

  1. Throw one or more cards from hand to the Dump Pile and then pick one card up;
  2. Call 'Yaniv' (in Israel) or 'Jhyap' (in Nepal) to end the play, if you believe that the total value of your cards is less than that of any other player. You may call 'Jhyap' or 'Yaniv' only if the total value of your cards is less than 6.

Throwing and picking up

A player can throw either:

  • Any one card;
  • One set of two or more cards of the same rank (two 9s, three Kings, etc.);
  • One sequence of three or more consecutive cards of the same suit (for example 4-5-6). In sequences aces are always low: A-2-3 is a valid sequence, but Q-K-A is not. A Joker can be used in a sequence as a substitute for any card.
May 2020

No matter how many cards you throw, you pick up just one card. The cards that can be picked up are:

  • The top card in the Draw pile.
  • One of the cards thrown to the Dump Pile by the previous player. If the last player threw several cards, only the first or last card of the set or sequence can be picked up.

For example if the previous player threw the sequence 4-5-Joker-7, you could pick up the 4 or the 7 but not the 5 or the Joker. If Joker-8-9 was thrown you could pick up the the Joker or the 9.)

When throwing a run, the cards must be thrown in sequential order - for example 2-3-4-5, not 3-5-4-2 - so that the card that can be taken by the next player is the lowest or highest of a sequence. You could throw 8-9-Joker either in that order or as Joker-8-9, but players try if possible to avoid throwing a sequence ending in a Joker, since the Joker is too valuable to the next player.

Sets of equal ranked cards can be thrown in any order, protecting the middle card(s) from being picked up by the next player. For example if 8-8-8 is thrown, the next player can pick up either black 8 but not the heart 8.

Only one card or one combination (set or sequence) may be thrown in a turn. If after drawing a card you are holding for example 3-5-5-5-9-9 you can throw either the fives or the nines but not both.

Note that (unlike Rummy) you always discard before you pick up.

Ending the play

If at the start of your turn you have 5 points or fewer in your hand, and you think you have the lowest total, you may call 'Yaniv' (in Israel) or 'Jhyap' (in Nepal). This ends the play and everyone exposes their cards. (In Israel the usual expression is in fact 'go down on Yaniv', which I am told is as suggestive in Hebrew as in English.)

Note that you are not obliged to call when your total is 5 or less. You can throw and pick up if you wish, and play continues. Also, you cannot call other than at the beginning of your own turn. If after throwing and picking up you think you have the lowest total, you must wait for your next turn in order to end the play.

If the drawing deck is empty and no one has yet ended the play, all the cards of the dump pile except for the last player's discard are shuffled and stacked face down to make a new drawing deck.

Scoring

The object is to score as few points as possible, and in particular to keep your cumulative total below 200.

When someone uses their turn to call for end the play, all players immediately reveal their cards.

  • If the caller succeeded (had the lowest number of points in their cards) - the caller scores 0 points, and the other players score however many points they have in their hands.
  • If any other player has the same number of points or fewer points than the caller, the caller scores 30 penalty points plus whatever they had in their hand, and the other players score whatever they had in their hands as points (in this case even the player with the lowest hand scores points). In Israel, some people call this situation 'Asaf'.

The player with the lowest card point total for that round starts the next round. If two or more players had the equally low totals, the starter of the next round will be the first of them, counting clockwise starting to the left of the caller.

The player's total scores are kept from round to round. Any player who has more than 200 points is eliminated from the game, which then continues with the remaining players, until only one survives.

If a player's score is exactly 200, it is reduced to 100. In the same way, if a player's score is exactly 100 it is reduced to 50. It is possible to aim for these numbers by calling when you expect to lose - for example with a score of 166 you might well call with 4 points in your hand hoping to lose and score 34.

It theoretically can happen that the last two (or more) players in the game are eliminated at the same time, as a result of a wrong call. For example the scores are 198-168, the player with 168 points calls with 3 points, but the opponent also has 3, so now both are on 201. It is not clear what should happen in this situation. The only solution seems to be to play another round. If the final scores were different, say 201-202, one could say that the player with the lower score (201) was the winner.

Variations

In Nepal, the game is usually played counter-clockwise.

In Nepal, the game is often played with a 52-card pack without Jokers. In this case the Jacks score 0 points while the Queens and Kings score 10 each. When playing with Jokers some score the Jacks, Queens and Kings as 11, 12 and 13.

In the Nepali game, a player may pick up any one of the cards discarded by the previous player, not only the first or last card. In Israel, some play that when a set of equal ranked cards is thrown, the next player may pick up any of those cards, irrespective of the order in which they are thrown, but if a sequence is thrown only its end cards can be taken.

Many play with different point limits for calling 'Jhyap' or 'Yaniv'. Some play that you can end the play with 6 or fewer points, others set the limit higher, at 7, 10, 11 or 13. The higher the limit the faster the game, so higher limits may be better for larger groups of players. Some play with no limit at all, but when there is no limit, there is often a rule that the play cannot be ended before everyone has had one turn to play.

In Nepal, if a player calls 'Jhyap' and another player has an equal or lower number of points, the usual penalty for the wrong call is 25 rather than 30, and the other players do not score the points in their hands. In another variant, only the caller and any players with more points in their hands than the caller score these points, while those who are equal to or lower than the caller score zero.

In Nepal, it is usual to eliminate players when their score reaches more than 100 points (with exactly 100 you are still in the game) and there are no score reductions when particular numbers are reached.

In Israel, there are several different versions of the scoring rule about reducing your score when it exactly hits a certain number:

  • Some play that if you hit 200 exactly you go back to 150 (not 100); if you hit 100 exactly you go back to 50 as usual.
  • Some play that when you hit any multiple of 50 exactly (50, 100, 150 or 200), your score is reduced by 50.
  • Some play that your score is halved if you hit 100, 150 or 200 exactly: for example from 150 you go back to 75.

Some play that if you manage to 'Go down' successfully (i.e. scoring 0 points) three times during a game (not necessarily in a row), 20 points are deducted from your total score. This rule is suspended when only two players remain, otherwise the game may well never end!

Other Web Pages and Software

Here is a description of Nepalese Dumbal by David Bosschaert.

A open source Windows version of Yaniv is available from Daniel Evans' sourceforge project.

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